I love Nod, Soviets and in Generals the USA....
You just cant go past the hand of nod, the tesla coils and the patriot missile batteries.
You just cant go past the hand of nod, the tesla coils and the patriot missile batteries.
I think the USA is a really poor side in Generals. It gets better in Zero Hour, but in vanilla Generals it's stupidly vulnerable to attacks by both infantry and, once out of the base, aircraft. (Although it's not quite as bad as how vulnerable the GDI is to air attacks in TIberian Sun).I love Nod, Soviets and in Generals the USA....
You just cant go past the hand of nod, the tesla coils and the patriot missile batteries.
Heh, it's China for me - combination of 2x Gatling guns and 2x bunkers filled with RPG troopers makes for apretty much impregnable strongpoint. Well, unless you're playing against a real person I suppose...I love Nod, Soviets and in Generals the USA....
You just cant go past the hand of nod, the tesla coils and the patriot missile batteries.
You mean you NEVER PLAYED C&C?True. The Tiberian universe is good. Though the RA universe pre-RA2 was also worthy (when, as LI will remind us, it was the same one).
I'm currently playing the GDI campaign on Tiberian Dawn. I'm noticing a few things -
Hmmm... that makes some sense with RA1 as a prequel. Still...1. Awesome geopolitical stuff, much more attention to detail than in subsequent games. Given the mid-90s vibe, it's quite prophetic in some ways with the descriptions of Nod terrorism and GDI responses. Although it clearly sees the terrorism as being primarily related to the breakup of the USSR.
Yeah, I loved that aspect... have you learned the grenadier throwing-distance cheat (which I assume also works in TD as it did in RA1)?2. Compared to modern C&C games, it really makes you work with a low tech base in the early missions. Nowadays you get one or two missions where you only have the bottom of the tech tree and they're quite trivial. Tiberian Dawn, however, makes you play four or five missions against quite determined enemy resistance, with turrets and everything, using only basic infantry and Hummvees (anti-infantry vehicles). I'm actually learning to use grenadiers properly - in RA1, I just dismissed them as being too friendly-fire-prone and turned to tanks, which you get very quickly. Tiberian Dawn makes you work at learning the units' strengths.
Pretty much is that... I doubt Westwood was huge at the time, and they probably wanted to capitalise on how popular C&C was, so they brought out RA1 as the prequel within a year or so.3. I hadn't realised how RA1 is basically a mod for the same game, apart from a few graphics tweaks. I remember some bloke made a mod where you could play all the Tiberian Dawn and RA1 sides in the same skirmish, although money had to come from crates due to the lack of a common collection method.
Well, yeah, for the most part... you just try leaving your troops in a patch of it though! And yes, I like the whole "sucking valuable minerals from the ground like a sponge", EVA explanation.4. Compared to Tiberian Sun (and, I assume, Wars) Tiberium is treated as very benign here. I had assumed it was treated as a B-movie evil from outer space from the start, but here it's treated as a miracle process capable of isolating metal from ore as part of its growth process (and I hadn't thought they ever explained just why Tiberium = money; now I do).
Well, because in RA1 it was a dumper truck. Duh.5. Why do the Harvesters for Tiberian Dawn look better and more futuristic than the ones for Tiberian Sun? And why do both TD and TS have that annoying thing where the Harvester unloads one box at a time, while RA1 the ore truck empties all in one go?
3. I hadn't realised how RA1 is basically a mod for the same game, apart from a few graphics tweaks. I remember some bloke made a mod where you could play all the Tiberian Dawn and RA1 sides in the same skirmish, although money had to come from crates due to the lack of a common collection method.
It had already been and gone by the time I discovered strategy games in about 1995 or 1996. Never played Warcraft I either; I started with Warcraft II and Red Alert 1.You mean you NEVER PLAYED C&C?
"Old-fashioned"? It's about a billion times better than using a daft emulator, because it 1) takes up no hard disk space and 2) means you can install them on other computers, as I intend to. I'm going to put Tiberian Dawn on the same computer on which I have Red Alert 1, which I have recently put a modern monitor and speakers on, but dates from 1995 and runs the games much better than a modern computer. And CDs are a hell of a lot easier way to do that than messing around with 500 mutually incompatible disk formats to get it on that way- did you use my suggested "DVD/CD drive emulator & ISO image" combination? Or old-fashioned actual CDs?
I know about the grenadier bug, but it always struck me as being more trouble than it's worth. I was told, however, that the effect was much more pronounced on the DOS versions of RA1 and TD.- about the grenadier thingy: